AoeStats
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Nomad

507001642Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 30m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1019
+14
🇨🇳 Vietnamese · China
992
+15
🇺🇸 Bohemians · United States
975
+16
🇭🇰 Lithuanians · Hong Kong SAR China
972
+16
🇩🇪 Persians · Germany
1049
-19
🇫🇮 Inca · Finland
1007
-17
🇹🇷 Mongols · Türkiye
928
-13
🇺🇸 Malians · United States
903
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 759 15:05 20:08 — ⛏ Fish Boom FC
23 698 17:33 23:46 — ⛏ Fish Boom FC
22 656 13:33 20:52 — ⛏ Fish Boom FC into Galleys
19 588 17:38 21:18 — ⛏ Fish Boom FC
18 545 16:44 22:53 — ⛏ Fish Boom FC
16 497 15:48 20:16 — ⛏ Fast Castle
14 421 16:24 21:20 — ⛏ Fish Boom FC
13 400 14:09 23:27 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,560 6,653 2,335 850 16,398 17,408
6,875 6,950 1,070 1,050 15,945 16,406
7,215 5,267 2,335 200 15,017 14,969
6,810 6,137 1,340 315 14,602 17,022
6,025 5,175 750 1,050 13,000 13,803
6,055 5,090 475 1,320 12,940 14,158
6,975 3,875 1,240 100 12,190 13,079
4,495 3,625 520 1,500 10,140 10,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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