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Black Forest

506840789Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 42m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
974
+19
🇻🇳 Ethiopians · Vietnam
972
+19
🇿🇦 Japanese · South Africa
956
+56
🇨🇳 Hindustanis · China
919
+21
🇹🇼 Goths · Taiwan
1073
-21
🇹🇼 Turks · Taiwan
1044
-20
🇹🇼 Maya · Taiwan
1031
-19
🇹🇼 Japanese · Taiwan
1007
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 1,981 8:51 23:19 35:19 ⚔ M@A into Archers into Fish Boom
30 1,251 10:53 22:30 39:34 ⚔ M@A Rush
26 1,085 12:08 16:17 31:20 ⛏ Fish Boom FC
21 875 10:56 17:18 31:13 ⛏ Fast Castle
19 785 11:00 15:51 30:26 ⛏ Fast Castle
19 811 12:27 34:06 — ⚔ Skirmisher Rush
18 783 13:11 17:45 34:03 ⛏ Fast Castle
11 474 14:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,365 17,815 12,955 3,110 56,245 64,444
35,350 12,821 4,735 1,645 54,551 63,415
18,655 13,848 6,200 1,560 40,263 51,656
17,070 14,925 6,080 1,695 39,770 53,650
15,815 11,478 4,950 305 32,548 35,728
10,180 7,962 4,260 1,055 23,457 25,526
5,440 4,437 400 820 11,097 12,374
3,775 2,530 90 295 6,690 7,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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