AoeStats
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Black Forest

506830803Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 26m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1057
+11
🇹🇼 Bohemians · Taiwan
1000
+14
🇻🇳 Huns · Vietnam
912
+17
🇹🇼 Teutons · Taiwan
889
+19
🇨🇳 Huns · China
969
-16
🇨🇳 Franks · China
955
-16
🇧🇷 Bohemians · Brazil
945
-15
🇹🇷 Turks · Türkiye
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,289 — — — ⚔ Drush
23 615 11:50 23:11 — ⚔ Tower Rush
18 486 12:58 18:15 — ⛏ Fast Castle
13 356 — — — ⚔ Drush
8 198 15:49 22:17 — ⛏ Fast Castle
1 16 — — —
0 8 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,800 2,210 200 2,600 8,810 11,294
4,900 3,010 610 250 8,770 10,235
4,275 2,612 535 680 8,102 9,615
2,400 801 100 0 3,301 3,595
1,150 1,262 40 200 2,652 4,255
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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