AoeStats
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Arena

506825561Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 49m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
961
+14
🇨🇳 Khmer · China
923
+16
🇷🇺 Franks · Russia
922
+16
🇹🇷 Huns · Türkiye
919
+16
🇨🇳 Persians · China
949
-18
🇨🇳 Vietnamese · China
924
-16
🇨🇳 Magyars · China
911
-15
🇮🇳 Cumans · India
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,559 11:02 14:26 28:48 ⛏ Fast Castle
31 1,565 11:42 22:37 36:50 ⛏ Fast Castle
27 1,339 11:47 18:35 — ⚔ FC into Skirms
23 1,145 11:35 17:33 33:17 ⛏ Fast Castle
19 955 10:18 18:34 30:00 ⛏ Fast Castle
18 876 10:41 16:34 30:11 ⛏ Fast Castle
16 778 10:20 22:07 35:47 ⛏ Fast Castle
13 670 10:53 17:52 43:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,580 11,040 27,055 2,510 77,185 82,392
33,290 20,330 10,385 2,900 66,905 91,699
23,005 16,435 17,235 2,150 58,825 61,597
18,050 22,695 13,100 2,900 56,745 81,311
22,400 13,015 13,305 1,975 50,695 54,045
20,295 8,740 13,015 4,130 46,180 54,865
14,115 8,800 6,115 950 29,980 39,494
8,935 9,230 860 290 19,315 21,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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