AoeStats
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Arabia

506825107Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 27m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Maya · Japan
1056
+12
🇯🇵 Persians · Japan
1056
+12
🇦🇺 Teutons · Australia
986
+14
🇨🇳 Khmer · China
943
+16
🇨🇳 Teutons · China
1042
-47
🇦🇷 Saracens · Argentina
933
-13
🇮🇩 Bulgarians · Indonesia
933
-13
🇩🇪 Huns · Germany
911
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 933 11:33 19:00 — ⚔ Scout Rush
24 669 10:13 24:17 — ⚔ Scout Rush
23 637 12:56 26:09 —
21 586 12:02 17:19 — ⛏ Fast Castle
19 510 10:35 25:01 — ⚔ Archer Rush
11 293 12:22 18:23 — ⛏ Fast Castle
1 15 — — —
1 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,075 4,735 200 1,600 13,610 16,041
6,620 3,738 1,470 0 11,828 12,252
4,995 3,862 1,305 650 10,812 11,856
5,480 3,414 400 1,125 10,419 10,836
4,210 3,045 600 515 8,370 10,817
3,230 2,415 395 0 6,040 7,514
0 0 0 0 0 0
0 0 0 0 0 276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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