AoeStats
← 欢乐小菜鸟

Black Forest

506824643Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 5m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
964
+15
🇨🇳 Khmer · China
835
+20
🇨🇳 Mongols · China
832
+20
🇨🇳 Huns · China
821
+21
🇨🇳 Khmer · China
943
-20
🇦🇷 Dravidians · Argentina
933
-19
🇩🇪 Bohemians · Germany
925
-19
🇨🇳 Turks · China
909
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 309 — — —
24 138 — — —
21 122 — — —
20 115 — — —
13 78 — — —
8 45 — — —
7 42 — — —
5 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 286 0 0 1,136 1,114
500 195 50 0 745 847
200 100 0 0 300 241
150 100 0 0 250 357
150 0 50 0 200 150
0 100 0 0 100 503
100 0 0 0 100 299
0 33 0 0 33 168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.