AoeStats
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Nomad

506820758Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 5m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
1028
+14
🇵🇱 Poles · Poland
1003
+15
🇳🇱 Huns · Netherlands
992
+16
🇳🇿 Japanese · New Zealand
941
+17
🇨🇳 Chinese · China
1000
-48
🇨🇳 Vietnamese · China
993
-16
🇯🇵 Huns · Japan
988
-16
🇭🇰 Persians · Hong Kong SAR China
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 181 — — —
22 129 — — —
15 89 — — —
13 73 — — —
11 65 — — —
9 53 — — —
8 47 — — —
5 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 500 50 100 1,000 316
500 350 0 100 950 398
450 375 0 100 925 294
500 325 0 100 925 329
0 450 0 100 550 0
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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