AoeStats
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Arena

506804733Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1093
+12
🇩🇪 Byzantines · Germany
1075
+12
🇮🇳 Huns · India
934
+19
🇨🇳 Teutons · China
927
+18
🇨🇳 Franks · China
1020
-16
🇨🇳 Wei · China
1011
-16
🇨🇳 Britons · China
1000
-16
🇰🇷 Koreans · South Korea
927
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,337 10:56 15:55 29:39 ⛏ Fast Castle
28 1,334 10:10 14:42 43:12 ⛏ Fast Castle
26 1,230 10:18 16:23 35:04 ⛏ Fast Castle
25 1,191 11:33 16:17 30:13 ⛏ Fast Castle
23 1,057 11:04 15:59 29:13 ⛏ Fast Castle
20 942 11:00 15:06 31:55 ⛏ Fast Castle
17 792 10:58 19:19 32:39
10 458 11:09 16:01 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,015 10,885 21,245 3,650 65,795 85,698
25,150 14,500 12,620 1,600 53,870 57,774
21,530 9,485 13,395 2,800 47,210 55,123
21,835 14,370 8,185 1,900 46,290 52,260
11,250 16,685 11,800 2,250 41,985 54,724
13,945 16,160 7,610 2,250 39,965 42,761
12,785 8,675 4,750 2,260 28,470 28,998
7,275 7,530 2,390 1,070 18,265 23,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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