AoeStats
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Arabia

510592363Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 76m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Goths · Bolivia
697
+12
🇧🇷 Britons · Brazil
655
+14
🇵🇪 Chinese · Peru
583
+18
🇹🇷 Franks · Türkiye
640
-19
🇧🇬 Ethiopians · Bulgaria
604
-14
🇪🇸 Japanese · Spain
592
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,153 14:59 29:14 48:31 ⚔ M@A Rush
23 1,776 13:26 17:23 44:01 ⚔ FC into Skirms into Archers
18 1,378 9:23 22:57 36:43 ⚔ FC into Archers
17 1,309 13:09 27:29 42:16 ⚔ Skirms into Archers
16 1,193 14:24 31:03 48:55 ⚔ Scout Rush
13 986 10:07 23:17 42:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,240 29,379 33,505 4,325 93,449 96,924
40,615 24,960 10,800 1,850 78,225 98,798
20,560 26,996 18,165 5,050 70,771 87,737
29,645 16,800 18,230 3,300 67,975 71,477
24,610 16,665 20,780 1,665 63,720 81,361
23,840 13,797 15,585 1,695 54,917 70,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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