AoeStats
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Nomad

508490856Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 69m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
678
+14
🇷🇸 Byzantines · Serbia
611
+16
🇵🇪 Khmer · Peru
582
+19
🇫🇷 Bulgarians · France
637
-20
🇫🇷 Byzantines · France
617
-18
🇫🇷 Hindustanis · France
615
-27
Player eAPM Actions Feudal Castle Imperial Opening
27 1,895 14:41 27:39 41:05
25 1,774 14:42 27:31 42:16 ⛏ Fish Boom FC
15 1,065 16:44 29:15 52:46 ⚔ Archer Rush
15 1,047 14:55 26:49 40:30 ⚔ Fish Boom into Skirms
11 741 15:06 28:51 43:44
8 536 17:30 27:23 42:31 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,540 16,150 12,260 6,150 57,100 63,775
27,255 15,045 11,265 2,145 55,710 80,540
24,565 13,305 14,480 2,950 55,300 61,724
24,955 11,410 8,230 2,790 47,385 50,846
17,635 11,705 9,190 3,320 41,850 51,896
11,350 12,320 9,195 1,500 34,365 42,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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