AoeStats
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Black Forest

507548567Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 123m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Spanish · Kyrgyzstan
950
+13
🇩🇪 Slavs · Germany
538
+15
🇰🇬 Teutons · Kyrgyzstan
538
+15
🇵🇪 Chinese · Peru
595
-13
🇨🇴 Khmer · Colombia
576
-12
🇹🇷 Portuguese · Türkiye
457
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 2,770 12:12 21:59 35:09 ⛏ Fast Castle
16 2,007 12:15 23:33 34:56 ⛏ Fast Castle
15 1,815 11:28 28:25 55:22
13 1,661 14:43 25:12 33:06 ⛏ Fast Castle
11 1,295 12:20 22:29 35:32 ⛏ Fast Castle
10 1,273 18:59 31:25 39:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,485 26,757 57,475 5,045 167,762 173,598
58,925 28,298 58,125 2,600 147,948 199,094
50,245 53,731 33,400 3,485 140,861 222,299
45,875 33,559 34,585 4,785 118,804 129,526
34,145 43,883 31,940 5,080 115,048 153,878
23,630 33,473 25,875 6,105 89,083 125,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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