AoeStats
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Pilgrims

507545212Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 17m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
728
+11
700
+12
🇩🇪 Lithuanians · Germany
675
+14
🇫🇷 Teutons · France
637
-13
🇫🇷 Franks · France
622
-12
🇵🇪 Chinese · Peru
607
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 414 13:55 — — ⚔ Fish Boom into Archers
17 298 11:23 — — ⚔ Fish Boom into Scouts
17 302 14:12 — — ⚔ Scout Rush
14 245 15:13 — —
7 129 13:00 — —
6 116 16:07 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,145 3,150 420 100 6,815 7,229
1,825 3,485 505 325 6,140 7,029
1,870 2,624 50 200 4,744 5,619
2,530 1,670 170 100 4,470 5,014
1,550 1,840 0 100 3,490 4,315
1,605 1,250 50 100 3,005 4,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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