AoeStats
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Arena

507538114Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 48m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
789
+10
🇨🇴 Maya · Colombia
661
+15
🇵🇪 Chinese · Peru
589
+18
🇫🇷 Berbers · France
710
-17
🇫🇷 Teutons · France
652
-15
🇫🇷 Lithuanians · France
567
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 807 11:24 19:11 35:11 ⛏ Fast Castle
16 795 12:06 22:17 31:33 ⛏ Fast Castle
14 669 13:00 27:06 37:57 ⚔ Skirmisher Rush
12 562 14:55 24:38 41:03
12 585 14:14 24:48 37:19
10 468 11:54 18:42 35:30 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
27,860 9,900 12,600 1,500 51,860 70,404
19,610 10,410 9,380 3,300 42,700 46,805
16,815 16,987 6,700 855 41,357 49,724
14,835 15,335 7,445 2,300 39,915 46,410
14,520 12,095 7,240 3,000 36,855 42,021
15,895 12,760 5,195 2,050 35,900 44,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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