AoeStats
← Cebel-i Kebir

Black Forest

509954570Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 87m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
660
+13
🇦🇷 Persians · Argentina
657
+13
🇩🇪 Teutons · Germany
629
+14
🇺🇸 Khmer · United States
638
-16
🇧🇪 Poles · Belgium
593
-13
🇨🇱 Lithuanians · Chile
527
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,966 14:56 26:22 39:22 ⚔ Archer Rush
20 1,748 15:04 22:48 38:16 ⛏ Fast Castle
18 1,609 13:45 25:29 35:46 ⚔ Archer Rush
14 1,241 11:07 19:57 33:06 ⛏ Fast Castle
13 1,138 12:25 26:09 36:14 ⛏ Fast Castle
12 1,017 11:33 21:55 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,270 36,545 44,345 4,250 121,410 155,978
47,405 41,225 27,790 4,665 121,085 131,191
45,430 34,367 8,035 4,430 92,262 102,269
39,310 24,364 18,930 2,710 85,314 133,723
29,630 11,842 19,810 110 61,392 93,703
22,520 15,553 12,790 3,300 54,163 56,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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