AoeStats
← Cebel-i Kebir

Black Forest

509729344Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 64m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
686
+15
🇪🇸 Vietnamese · Spain
651
+16
🇫🇷 Franks · France
633
+18
🇩🇪 Persians · Germany
673
-17
🇩🇪 Magyars · Germany
665
-16
🇩🇪 Italians · Germany
644
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,395 14:02 21:40 36:10 ⛏ Fast Castle
17 1,066 14:29 20:16 31:40 ⛏ Fast Castle
16 1,061 15:38 24:49 36:59 ⛏ Fish Boom FC
13 835 11:37 23:03 36:52 ⛏ Fast Castle
12 797 13:49 18:49 34:55 ⛏ Fast Castle
10 633 11:57 26:35 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,595 28,537 27,960 5,405 99,497 104,949
37,465 29,160 13,875 2,950 83,450 90,912
30,760 23,538 21,260 4,345 79,903 100,981
26,330 20,155 10,730 1,835 59,050 66,796
20,235 9,300 12,190 4,090 45,815 65,607
18,600 8,060 10,245 2,520 39,425 45,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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