AoeStats
← Cebel-i Kebir

Black Forest

509718540Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 64m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
659
+14
🇩🇪 Magyars · Germany
651
+14
🇩🇪 Italians · Germany
629
+15
🇲🇽 Franks · Mexico
663
-16
🇫🇮 Bengalis · Finland
610
-14
🇲🇽 Tatars · Mexico
570
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,167 13:00 22:55 29:20 ◆ FC into Fast Imp
14 915 11:35 22:45 34:34 ⛏ Fast Castle
13 834 11:13 23:08 34:55 ⛏ Fast Castle
12 756 14:01 27:03 43:04 ⛏ Fast Castle
12 778 12:28 21:14 35:07 ⛏ Fast Castle
10 663 12:07 28:04 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,750 29,235 23,015 4,250 89,250 96,634
31,855 17,758 14,135 3,145 66,893 86,098
23,335 22,231 12,165 2,400 60,131 69,183
21,770 16,338 16,625 1,835 56,568 74,615
13,375 16,813 9,320 1,830 41,338 77,504
11,460 11,195 7,335 2,325 32,315 42,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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