AoeStats
← wtjebbe

Oasis

509947482Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 46m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1189
+17
🇦🇷 Britons · Argentina
1152
+19
🇳🇱 Khmer · Netherlands
1208
-18
🇳🇱 Burmese · Netherlands
1203
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 1,871 9:40 22:29 41:29 ⚔ Skirmisher Rush
30 1,389 10:38 21:18 39:33 ⚔ Scout Rush
27 1,259 9:37 22:23 39:29 ⚔ Archer Rush
23 1,045 9:27 19:37 45:26 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
29,330 14,555 19,795 2,980 66,660 73,535
20,225 13,563 7,150 885 41,823 52,726
10,500 13,612 12,400 1,400 37,912 42,646
16,980 9,257 5,050 1,500 32,787 40,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.