AoeStats
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Oasis

508832295Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 40m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1191
+17
🇳🇱 Mapuche · Netherlands
1186
+17
🇩🇪 Tatars · Germany
1215
-17
🇩🇪 Poles · Germany
1215
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,812 8:50 20:09 39:07 ⚔ Skirms into Archers
37 1,498 10:50 14:56 — ⛏ Fast Castle
37 1,497 11:32 16:06 34:23 ⛏ Fast Castle
27 1,106 9:52 18:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,730 9,443 11,355 2,395 40,923 45,163
16,155 10,544 4,975 1,525 33,199 37,542
16,280 8,780 3,530 2,150 30,740 39,114
10,645 8,133 4,155 850 23,783 26,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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