AoeStats
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Oasis

508734411Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 44m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1155
+18
🇳🇱 Mapuche · Netherlands
1150
+18
🇦🇷 Persians · Argentina
1257
-20
🇺🇾 Japanese · Uruguay
1141
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,054 8:38 18:33 38:12 ⚔ Archer Rush
44 1,993 10:59 15:45 36:25 ⛏ Fast Castle
42 1,888 8:49 18:03 42:42 ⚔ Scout Rush
27 1,233 9:45 18:49 38:17 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,610 19,793 10,265 1,300 47,968 57,631
27,300 11,273 7,230 750 46,553 54,297
15,960 17,105 9,295 1,630 43,990 50,942
15,275 7,363 7,535 215 30,388 31,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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