AoeStats
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Arena

510101232Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 63m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
789
+14
🇦🇷 Persians · Argentina
761
+15
🇹🇷 Turks · Türkiye
691
+18
🇩🇪 Romans · Germany
675
+20
🇸🇦 Burmese · Saudi Arabia
745
-17
🇨🇳 Persians · China
740
-17
🇨🇳 Mongols · China
740
-17
🇲🇽 Khmer · Mexico
732
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,006 11:05 15:58 30:24 ⛏ Fast Castle
31 1,977 9:57 17:02 38:58 ⛏ Fast Castle
22 1,418 10:29 20:27 34:07 ⚔ FC into Skirms
20 1,273 9:58 18:09 34:31 ⛏ Fast Castle
18 1,157 11:13 16:21 36:58 ⛏ Fast Castle
18 1,137 10:30 19:12 31:52 ⛏ Fast Castle
15 940 12:44 17:58 34:48 ⛏ Fast Castle
12 757 9:54 19:07 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,360 30,420 26,160 3,655 94,595 112,428
36,700 18,585 22,395 6,205 83,885 94,779
34,455 22,850 15,705 3,665 76,675 87,860
29,460 22,100 19,850 3,650 75,060 93,629
30,095 19,030 20,975 1,725 71,825 77,623
32,995 20,725 13,540 1,565 68,825 76,362
25,920 28,590 10,485 1,815 66,810 87,720
24,915 18,515 14,695 2,250 60,375 71,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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