AoeStats
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Black Forest

509108524Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 103m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
705
+13
🇮🇳 Jurchens · India
634
+16
🇨🇳 Chinese · China
477
+23
🇩🇪 Romans · Germany
647
-18
🇸🇮 Gurjaras · Slovenia
636
-17
🇬🇧 Koreans · United Kingdom
620
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 3,981 12:25 23:28 35:41 ⚔ M@A FC
24 2,490 12:52 22:25 31:07 ⛏ Fast Castle
21 2,169 15:18 20:52 32:49 ⛏ Fast Castle
18 1,850 12:59 19:50 34:49 ⛏ Fish Boom FC
16 1,640 13:14 21:25 37:50 ⛏ Fast Castle
13 1,370 14:21 25:48 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,475 27,104 29,810 4,850 168,239 187,710
72,920 31,442 42,630 2,325 149,317 173,420
26,710 69,955 31,230 2,800 130,695 133,585
34,430 61,761 22,720 5,490 124,401 126,761
55,520 27,521 35,470 2,395 120,906 181,404
22,370 40,880 32,500 4,700 100,450 125,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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