AoeStats
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QS Arena

503465671Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 45m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
868
+14
🇪🇸 Burgundians · Spain
825
+16
🇩🇪 Bohemians · Germany
885
-18
🇩🇪 Khmer · Germany
770
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 926 8:58 12:42 33:03 ⛏ Fast Castle
17 754 9:01 13:51 29:25 ⛏ Fast Castle
17 775 9:14 13:50 — ⛏ Fast Castle
16 748 10:43 15:58 26:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,460 16,145 8,930 2,050 40,585 43,314
17,810 8,415 10,900 2,250 39,375 46,449
14,995 9,850 9,720 1,690 36,255 41,978
11,540 10,543 1,200 1,945 25,228 26,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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