AoeStats
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Black Forest

503938926Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Bulgarians · Uruguay
883
+12
🇫🇷 Persians · France
879
+12
🇺🇾 Khmer · Uruguay
870
+12
🇺🇸 Lithuanians · United States
861
+13
🇺🇸 Burgundians · United States
853
-14
🇺🇸 Romans · United States
815
-13
🇺🇸 Armenians · United States
796
-13
🇺🇸 Vietnamese · United States
699
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,318 8:50 21:16 36:10 ⛏ Fast Castle
22 1,138 11:05 17:55 35:00 ⛏ Fast Castle
16 812 15:37 28:58 — ⚔ Drush into Scouts into Skirms
16 817 11:44 26:34 48:04 ⚔ M@A into Skirms
15 773 10:58 23:53 34:11 ⚔ Archer Rush
13 687 11:43 22:17 39:32 ⚔ Skirmisher Rush
12 587 10:45 24:16 36:44 ⚔ Scout Rush
11 569 14:08 31:34 45:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,555 16,975 14,525 5,450 71,505 73,109
20,125 17,680 9,895 3,285 50,985 52,974
16,495 17,546 10,760 4,020 48,821 55,307
17,835 12,905 15,055 2,290 48,085 53,765
22,185 12,419 10,335 2,740 47,679 51,527
20,500 9,453 11,235 1,595 42,783 54,536
14,540 10,140 5,800 2,470 32,950 35,727
11,930 10,750 2,945 830 26,455 31,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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