AoeStats
← Pablorito III

Arena

507211854Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 35m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
724
+13
🇨🇳 Chinese · China
604
+18
583
+19
🇨🇱 Mongols · Chile
713
-19
🇨🇱 Franks · Chile
670
-17
🇨🇳 Britons · China
590
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,562 11:02 15:40 28:28 ⛏ Fast Castle
34 1,219 12:08 16:12 30:13 ⛏ Fast Castle
23 811 11:42 20:33 35:12 ⛏ Fast Castle
22 771 10:10 13:21 34:36 ⛏ Fast Castle
15 527 12:11 21:41 — ⚔ FC into Skirms
9 322 11:46 22:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,920 20,475 8,390 1,700 49,485 58,107
13,145 9,085 6,455 2,150 30,835 33,652
10,180 12,515 2,815 2,150 27,660 29,870
9,625 5,385 2,070 3,350 20,430 21,799
6,315 4,885 2,305 3,050 16,555 19,091
6,835 4,955 590 750 13,130 14,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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