AoeStats
← Pablorito III

Arena

507207298Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 56m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
790
+12
🇨🇦 Georgians · Canada
711
+15
🇮🇳 Franks · India
697
+15
🇺🇸 Ethiopians · United States
671
+16
🇺🇸 Burgundians · United States
795
-20
🇨🇱 Goths · Chile
684
-14
🇸🇬 Huns · Singapore
683
-14
🇵🇪 Franks · Peru
575
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 3,092 10:01 24:04 37:46 ⚔ FC into Skirms
24 1,371 9:28 20:51 33:58 ⛏ Fast Castle
20 1,110 9:40 18:21 47:42 ⛏ Fast Castle
18 1,006 10:56 16:57 37:19 ⛏ Fast Castle
18 1,011 10:19 18:47 46:15 ⛏ Fast Castle
16 911 12:10 22:21 39:09 ⛏ Fast Castle
15 866 14:17 37:02 — ⚔ Skirms into Archers into Scouts
12 654 12:08 17:22 39:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,365 19,335 16,180 3,850 71,730 101,047
32,905 15,510 17,275 4,970 70,660 74,017
16,675 24,875 10,495 2,620 54,665 67,243
20,945 18,185 9,090 1,500 49,720 57,446
21,195 14,815 11,390 2,150 49,550 60,307
20,865 15,040 10,085 3,340 49,330 56,504
18,840 22,050 4,120 2,945 47,955 50,974
16,865 13,240 1,325 750 32,180 37,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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