AoeStats
← Jonda

Arabia

510153400Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 37m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
855
+14
🇺🇸 Ethiopians · United States
827
+15
🇨🇭 Jurchens · Switzerland
827
-15
🇫🇷 Magyars · France
802
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,065 10:44 23:28 — ⚔ Archers into Skirms
24 917 11:28 18:38 34:49 ⚔ Archer Rush
18 667 12:53 25:58 — ⚔ Scouts into Archers
17 649 11:58 17:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,500 7,925 5,290 1,500 26,215 27,955
9,395 7,382 4,995 1,165 22,937 27,864
9,025 6,365 2,565 1,280 19,235 20,034
8,185 4,545 2,450 975 16,155 17,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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