AoeStats
← Jonda

Nomad

510032049Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 155m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
825
+13
🇨🇳 Sicilians · China
802
+14
🇺🇸 Persians · United States
794
+14
🇨🇴 Spanish · Colombia
764
+15
🇺🇸 Persians · United States
845
-18
🇹🇼 Byzantines · Taiwan
835
-20
🇺🇸 Dravidians · United States
705
-12
🇺🇸 Japanese · United States
631
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 4,790 22:16 28:58 44:34 ⛏ Fish Boom FC
22 3,395 15:38 35:54 61:44 ⛏ Fish Boom
22 3,372 15:08 23:18 38:03 ⛏ Fish Boom into Fire Galleys FC
18 2,874 15:30 24:02 40:50 ⚔ Fish Boom into Scouts
15 2,310 14:50 28:15 32:59 ⚔ Fish Boom into Scouts into Fast Imp
14 2,130 17:20 26:46 107:35 ⛏ Fish Boom
11 1,639 15:06 28:28 34:15 ⛏ Fish Boom FC
11 1,719 16:56 22:16 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,870 70,190 47,405 6,555 189,020 210,166
59,450 57,505 35,800 8,500 161,255 170,018
80,670 49,290 16,510 7,900 154,370 202,044
42,255 42,625 11,260 2,310 98,450 103,439
36,835 19,875 22,980 3,245 82,935 84,999
32,420 23,368 18,105 4,090 77,983 84,355
33,515 22,895 16,565 1,920 74,895 75,040
25,455 28,799 8,870 2,450 65,574 75,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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