AoeStats
← Tolili

Arabia

510822841Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 46m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1358
+13
🇪🇸 Persians · Spain
1256
+17
🇩🇪 Mongols · Germany
1283
-15
🇩🇪 Vietnamese · Germany
1281
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,907 7:58 19:27 31:28
57 2,654 9:10 20:38 34:26 ⚔ Scout Rush
55 2,561 9:19 23:46 40:09 ⚔ Archers into Skirms
31 1,437 8:58 21:17 39:01 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,305 14,440 13,345 3,715 53,805 54,440
13,005 13,518 11,575 850 38,948 39,737
16,660 15,281 4,445 2,475 38,861 46,204
8,885 8,134 5,425 100 22,544 25,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.