AoeStats
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Arabia

509738124Analyzed
1v1 RM · 3d ago on Sep 27, 2026· 64m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Goths · Peru
623
+18
🇵🇪 Burgundians · Peru
669
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,352 15:00 21:42 34:58 ⛏ Fast Castle
16 1,022 11:14 24:37 36:09 ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,970 13,909 13,810 3,600 51,289 60,029
17,330 14,440 5,800 2,745 40,315 52,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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