AoeStats
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Arena

504907970Analyzed
2v2 RM · 27d ago on Sep 7, 2026· 24m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1123
+12
🇨🇴 Romans · Colombia
957
+18
🇦🇷 Turks · Argentina
1127
-20
🇦🇷 Khmer · Argentina
904
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 809 12:17 16:16 21:09 ◆ FC into Fast Imp
26 640 10:01 14:38 — ⛏ Fast Castle
21 510 9:58 15:01 — ⛏ Fast Castle
16 384 10:43 15:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,060 4,240 550 850 11,700 12,843
5,300 3,840 250 200 9,590 10,310
4,285 2,630 1,030 650 8,595 10,653
4,200 2,785 1,350 0 8,335 8,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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