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Rage Forest 2026

510564237Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 53m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1487
+10
🇵🇰 Franks · Pakistan
1413
+12
🇬🇧 Huns · United Kingdom
1372
+14
🇦🇹 Portuguese · Austria
1294
+17
🇩🇪 Burmese · Germany
1465
-18
🇳🇴 Byzantines · Norway
1394
-16
🇳🇴 Saracens · Norway
1253
-10
🇳🇴 Berbers · Norway
1221
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,946 12:02 15:31 27:23 ⛏ Fish Boom FC
51 2,719 8:55 21:26 31:39 ⚔ M@A FC
50 2,638 11:39 15:46 28:47 ⛏ Fish Boom FC
47 2,507 11:37 15:57 33:38 ⛏ Fast Castle
47 2,479 10:45 14:27 30:27 ⛏ Fast Castle
45 2,386 10:13 15:39 — ⛏ Fast Castle
44 2,351 11:06 14:46 29:19 ⛏ Fish Boom FC
33 1,752 11:07 23:42 35:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,810 37,778 20,900 2,315 97,803 103,278
34,920 29,025 27,120 3,500 94,565 109,052
37,420 20,828 22,500 1,265 82,013 88,252
31,095 29,330 15,035 6,440 81,900 82,708
19,350 33,932 20,890 2,210 76,382 87,835
20,265 27,035 18,620 1,380 67,300 81,160
20,000 25,648 16,555 1,120 63,323 73,108
9,385 14,426 3,585 1,820 29,216 31,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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