AoeStats
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Arena

509782565Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 53m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
850
+17
🇺🇸 Slavs · United States
846
+18
🇲🇽 Persians · Mexico
883
-18
🇲🇽 Byzantines · Mexico
878
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,584 11:00 15:41 31:00 ⛏ Fast Castle
19 1,030 10:29 14:56 29:23 ⛏ Fast Castle
17 889 10:59 15:34 31:21 ⛏ Fast Castle
14 758 10:52 14:34 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,590 26,515 15,185 3,550 73,840 87,120
24,855 16,250 9,470 4,100 54,675 74,868
23,530 13,385 11,955 2,730 51,600 57,254
17,705 17,510 11,980 3,830 51,025 51,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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