AoeStats
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Black Forest

508110800Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 52m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
725
+15
🇦🇷 Ethiopians · Argentina
720
+15
🇺🇸 Byzantines · United States
664
+19
663
+18
🇺🇸 Poles · United States
727
-17
🇯🇵 Celts · Japan
712
-17
🇦🇷 Khmer · Argentina
705
-17
🇺🇸 Turks · United States
682
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,359 14:10 20:14 32:54 ⛏ Fast Castle
25 1,329 11:40 16:50 31:45 ⛏ Fast Castle
18 949 13:16 25:19 37:10
15 798 13:41 21:58 32:16 ⛏ Fast Castle
15 814 12:12 23:27 39:33 ⛏ Fast Castle
13 684 11:15 19:35 30:42 ⚔ FC into Scouts
8 421 16:20 24:55 35:59 ⛏ Fast Castle
8 421 14:13 25:48 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,120 20,930 10,200 1,250 62,500 81,874
22,000 14,155 12,790 3,810 52,755 63,208
15,875 22,543 9,235 2,055 49,708 53,727
21,245 9,301 12,310 3,345 46,201 56,217
21,445 13,095 8,985 1,900 45,425 65,634
11,525 14,336 12,820 1,715 40,396 46,277
16,675 14,721 4,830 1,885 38,111 42,676
12,395 10,365 5,155 835 28,750 35,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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