AoeStats
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Black Forest

504920678Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 29m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
917
+15
🇦🇷 Jurchens · Argentina
906
+16
🇨🇱 Mongols · Chile
902
+16
🇺🇸 Dravidians · United States
850
+18
🇫🇷 Spanish · France
957
-18
🇲🇽 Khmer · Mexico
890
-16
883
-16
🇲🇽 Byzantines · Mexico
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 671 15:06 28:15 — ⚔ Scout Rush
21 604 16:37 22:01 — ⛏ Fast Castle
18 523 11:06 15:33 — ⛏ Fast Castle
17 496 10:58 16:00 — ⛏ Fast Castle
15 451 13:08 18:24 — ⛏ Fast Castle
15 441 10:51 16:55 — ⛏ Fast Castle
13 375 11:43 17:17 — ⛏ Fast Castle
12 356 12:29 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,250 5,660 1,150 1,600 16,660 19,160
7,665 6,010 1,370 960 16,005 18,349
7,250 5,307 1,835 1,505 15,897 17,398
7,275 5,216 265 1,015 13,771 16,892
5,740 2,980 1,120 1,505 11,345 12,812
5,425 4,430 200 1,125 11,180 13,157
6,620 3,341 400 60 10,421 10,738
4,295 2,905 775 1,280 9,255 10,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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