AoeStats
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Arena

510113777Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 39m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Jurchens · India
1208
+13
🇮🇳 Portuguese · India
1172
+15
🇹🇷 Cumans · Türkiye
1161
-15
🇮🇳 Burmese · India
1125
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,556 10:04 13:58 38:47 ⛏ Fast Castle
26 1,017 9:33 21:41 — ⛏ Fast Castle
26 1,020 10:24 14:27 28:41 ⛏ Fast Castle
23 925 11:21 15:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,205 15,605 8,260 1,000 38,070 49,940
10,945 14,385 6,890 360 32,580 33,726
12,145 9,913 2,230 2,430 26,718 28,683
10,250 6,385 1,195 200 18,030 20,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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