AoeStats
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Pilgrims

509943362Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 71m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1224
+15
🇹🇷 Burgundians · Türkiye
1144
+17
🇺🇸 Celts · United States
1206
-17
🇺🇸 Bengalis · United States
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,828 10:18 19:18 50:06 ⚔ Fish Boom into Towers FC
28 1,995 11:47 16:12 44:49 ⛏ Fish Boom FC
24 1,712 12:51 16:22 51:07 ⛏ Fish Boom FC
18 1,296 14:15 20:59 44:38 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
29,690 25,693 18,170 2,275 75,828 81,680
30,015 15,540 19,290 2,750 67,595 72,189
29,170 21,986 11,495 4,365 67,016 68,932
14,240 18,156 12,000 2,380 46,776 52,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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