AoeStats
← 123Polizei

Arena

510348278Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 58m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
801
+14
🇫🇷 Bohemians · France
782
+14
🇩🇪 Maya · Germany
776
-15
🇩🇪 Magyars · Germany
716
-28
Player eAPM Actions Feudal Castle Imperial Opening
35 2,091 10:23 18:10 36:00 ⛏ Fast Castle
31 1,836 11:43 19:30 35:22 ⚔ FC into Scouts
30 1,757 10:46 14:53 34:27 ⛏ Fast Castle
16 956 10:36 18:33 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,225 29,890 21,410 2,300 88,825 100,400
33,215 27,112 13,590 2,310 76,227 83,243
21,125 27,320 13,130 5,570 67,145 75,294
19,270 21,875 8,075 2,265 51,485 82,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.