AoeStats
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Black Forest

509175279Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 35m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Franks · Switzerland
939
+16
🇦🇺 Tatars · Australia
935
+16
🇨🇭 Byzantines · Switzerland
925
+16
🇩🇪 Turks · Germany
1011
-19
🇩🇪 Chinese · Germany
1011
-19
🇩🇪 Bohemians · Germany
782
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,177 12:26 17:12 28:52 ⛏ Fast Castle
25 893 12:35 19:03 31:44 ⛏ Fast Castle
24 853 13:16 19:34 35:28 ⛏ Fast Castle
21 756 12:50 18:24 32:50 ⛏ Fast Castle
12 428 12:43 20:29 30:28 ⛏ Fast Castle
9 310 12:34 22:05 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,050 11,225 3,330 2,150 29,755 35,518
11,480 8,040 1,550 2,250 23,320 30,374
10,265 6,182 4,515 1,600 22,562 25,519
10,000 8,332 2,760 850 21,942 24,169
9,120 6,681 2,660 965 19,426 23,029
7,725 5,685 1,375 1,500 16,285 19,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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