AoeStats
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Arena

509419719Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 54m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Romans · Hungary
880
+18
🇭🇺 Magyars · Hungary
877
+18
🇬🇧 Vietnamese · United Kingdom
838
+20
🇩🇪 Khmer · Germany
988
-21
🇩🇪 Lithuanians · Germany
988
-21
🇩🇪 Huns · Germany
814
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,375 11:37 16:09 29:33 ⛏ Fast Castle
36 1,949 10:59 14:02 33:20 ⛏ Fast Castle
32 1,742 11:18 14:52 30:56 ⛏ Fast Castle
30 1,629 11:09 18:47 31:41 ⛏ Fast Castle
24 1,336 13:07 17:09 36:47 ⛏ Fast Castle
12 661 11:54 19:14 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,905 20,875 14,225 2,930 71,935 80,788
24,860 20,959 11,385 2,150 59,354 83,627
22,275 16,145 15,425 3,700 57,545 66,781
23,740 19,430 11,775 1,555 56,500 62,741
21,305 7,835 14,265 3,450 46,855 54,283
13,050 10,787 9,390 2,140 35,367 41,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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