AoeStats
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Arena

504425139Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 41m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1062
+15
🇨🇳 Teutons · China
1002
+17
🇹🇷 Cumans · Türkiye
975
+18
🇹🇼 Magyars · Taiwan
1045
-50
🇹🇼 Turks · Taiwan
1027
-17
🇹🇼 Spanish · Taiwan
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,681 11:14 16:23 32:36 ⛏ Fast Castle
32 1,349 10:53 16:32 30:16 ⛏ Fast Castle
28 1,166 11:58 17:43 27:18 ⛏ Fast Castle
26 1,074 10:39 36:18 —
25 1,047 11:55 15:54 39:25 ⛏ Fast Castle
18 736 9:36 16:34 29:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,475 11,450 10,525 850 43,300 50,379
19,030 11,035 9,620 1,500 41,185 48,572
15,055 12,515 6,500 2,550 36,620 40,555
15,070 9,970 8,070 2,215 35,325 41,402
11,820 12,890 2,225 750 27,685 31,432
7,665 8,645 2,155 1,020 19,485 23,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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