AoeStats
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Arena

506507255Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 36m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1148
+12
🇹🇷 Armenians · Türkiye
1037
+15
🇺🇸 Japanese · United States
1076
-15
🇺🇸 Celts · United States
1010
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 898 11:22 16:29 30:53 ⛏ Fast Castle
19 717 10:28 15:40 35:04 ⛏ Fast Castle
18 675 12:13 17:23 32:04 ⛏ Fast Castle
15 559 11:32 17:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,370 7,500 5,755 1,800 31,425 35,872
12,820 9,000 3,505 1,535 26,860 33,701
11,350 6,855 3,015 200 21,420 27,184
4,895 4,211 865 750 10,721 10,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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