AoeStats
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Migration

504354520Analyzed
1v1 RM · 27d ago on Sep 5, 2026· 45m 12s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1874
+19
🇦🇷 Portuguese · Argentina
1931
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 2,205 11:44 15:28 32:30 ⛏ Fish Boom FC into Galleys
39 1,750 10:44 16:33 34:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,725 21,775 12,645 2,800 49,945 50,260
15,215 21,416 8,302 3,930 48,863 49,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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