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Coastal Forest

503669507Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1615
+15
🇩🇪 Poles · Germany
1544
+18
🇩🇪 Japanese · Germany
1534
+18
🇩🇪 Wei · Germany
1461
+21
🇹🇷 Cumans · Türkiye
1614
-19
🇹🇷 Mongols · Türkiye
1601
-19
🇹🇷 Khmer · Türkiye
1561
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🇹🇷 Magyars · Türkiye
1560
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,574 10:01 27:33 — ⚔ Archer Rush
50 2,375 9:22 22:42 40:17 ⚔ Scout Rush
49 2,321 8:58 20:04 35:43 ⛏ Fast Castle
46 2,180 9:22 24:20 44:55 ⚔ Scout Rush
43 2,043 12:25 18:07 34:22 ⛏ Fish Boom into Galleys FC
41 1,975 10:09 14:00 40:59 ⛏ Fast Castle
29 1,396 9:01 21:27 42:30 ⚔ Scout Rush
27 1,307 9:22 28:02 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,485 17,327 21,500 1,050 71,362 76,498
29,800 18,833 18,005 2,250 68,888 74,448
29,720 15,875 19,965 985 66,545 70,287
21,490 23,368 12,640 2,975 60,473 63,940
24,955 9,501 9,395 1,050 44,901 47,402
21,250 8,445 10,065 1,610 41,370 47,415
6,900 9,150 5,400 525 21,975 24,603
5,650 5,600 2,930 100 14,280 14,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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