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503171740Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 96m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1750
+10
🇩🇪 Shu · Germany
1706
+12
🇺🇸 Mapuche · United States
1579
+17
🇩🇪 Turks · Germany
1572
+18
🇨🇭 Huns · Switzerland
1675
-17
🇹🇼 Tupi · Taiwan
1622
-15
🇦🇷 Cumans · Argentina
1614
-14
🇹🇷 Burgundians · Türkiye
1525
-10
Player eAPM Actions Feudal Castle Imperial Opening
83 7,952 10:32 14:08 35:52 ⛏ Fast Castle
79 7,559 9:47 19:47 41:35 ⚔ Archer Rush
56 5,381 9:40 21:10 31:39 ⚔ Archer Rush
52 5,013 8:26 19:57 35:52 ⛏ Fast Castle
49 4,733 11:42 15:49 34:51 ⛏ Fast Castle
48 4,613 11:03 15:04 50:30 ⛏ Fast Castle
37 3,590 8:48 21:00 36:24 ⛏ Fast Castle
34 3,240 10:33 20:55 37:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
175,055 54,998 57,980 3,095 291,128 299,250
118,920 64,560 76,625 1,050 261,155 278,625
71,275 72,430 78,360 7,900 229,965 237,549
73,940 92,661 41,620 4,520 212,741 215,033
89,035 33,660 70,195 7,285 200,175 230,147
41,685 82,531 62,735 8,460 195,411 213,294
42,325 66,040 47,895 4,215 160,475 215,437
62,380 50,250 15,785 3,595 132,010 150,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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