Arabia
507960206Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
15m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
majostgr's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
逐曦者
B
Feudal Age
9:41
vs 9:49
top 45%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
41
vs 38
top 45%
First military
8:40
vs 10:33
top 16%
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:40 (Militia) — earlier than 84% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 15:27
majostgr
C
Feudal Age
10:01
vs 9:49
btm 44%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
26
vs 38
btm 23%
First military
11:04
vs 10:33
btm 41%
▼
Low eAPM (26) — busier hands win idle time back
▲
Town centers almost never idle — 5s across the first 15:27