AoeStats
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Black Forest

504333588Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 58m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
1017
+8
🇧🇷 Chinese · Brazil
689
+20
🇬🇷 Khmer · Greece
805
-14
🇬🇷 Spanish · Greece
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,639 14:14 20:52 36:42 ⛏ Fast Castle
28 1,626 10:22 20:54 31:43 ⛏ Fast Castle
25 1,447 13:03 18:57 33:28 ⛏ Fast Castle
23 1,317 12:08 23:08 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,835 34,734 27,165 4,100 92,834 93,810
35,730 23,418 15,725 1,800 76,673 81,412
26,770 28,674 16,605 2,440 74,489 89,355
25,860 23,791 20,525 2,785 72,961 80,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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