AoeStats
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Arena

504325998Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 59m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
669
+14
🇮🇹 Vietnamese · Italy
625
+15
🇧🇷 Saracens · Brazil
707
-18
🇧🇷 Goths · Brazil
520
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,507 11:43 19:43 — ⛏ Fast Castle
24 1,413 11:06 29:04 38:19 ⚔ Tower Rush
11 666 13:15 26:22 52:27 ⛏ Fast Castle
10 603 12:09 21:58 33:40 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,195 18,485 9,610 1,700 56,990 58,295
20,620 18,339 9,825 2,250 51,034 66,301
15,435 19,395 12,760 2,150 49,740 57,757
14,150 14,805 8,480 1,555 38,990 40,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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