AoeStats
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MegaRandom

509814206Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 52m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1049
+15
🇨🇱 Lithuanians · Chile
955
+18
🇨🇱 Teutons · Chile
942
+19
🇦🇷 Vietnamese · Argentina
1041
-19
🇲🇽 Mongols · Mexico
1026
-18
🇲🇽 Chinese · Mexico
965
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,156 10:31 25:23 46:11 ⚔ Skirmisher Rush
31 1,625 11:17 19:57 40:47 ⛏ Fast Castle
27 1,411 10:07 18:16 35:20 ⛏ Fast Castle
27 1,410 10:37 21:28 40:41 ⚔ Archer Rush
23 1,211 13:09 24:58 39:20 ⛏ Fast Castle
18 962 10:47 22:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,045 24,321 16,720 6,515 60,601 70,680
19,740 19,590 9,035 1,730 50,095 52,525
19,975 9,545 8,905 1,100 39,525 48,861
14,995 12,163 3,295 4,270 34,723 41,839
9,775 7,755 5,450 3,755 26,735 29,543
8,650 5,974 3,075 850 18,549 20,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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