Four Lakes
509678654Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
47m 26s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Hotsochu's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Hotsochu
B
Feudal Age
9:53
vs 10:51
top 20%
Castle Age
15:56
vs 20:09
top 7%
Imperial Age
37:26
vs 36:23
btm 42%
eAPM
19
vs 32
btm 19%
First military
18:16
vs 12:45
btm 14%
▲
Fast Feudal Age at 9:53 — faster than 80% of analysed players on Four Lakes
▲
Fast Castle Age at 15:56 — faster than 93% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 18:16 (Gbeto) — later than 86% of analysed players on Four Lakes
▲
Town centers almost never idle — 2s across the first 15:56
cekiel aca t ala dilolio
B
Feudal Age
11:19
vs 10:51
btm 36%
Castle Age
20:10
vs 20:09
top 50%
Imperial Age
33:05
vs 36:23
top 23%
eAPM
21
vs 32
btm 23%
First military
12:19
vs 12:45
top 45%
▲
Fast Imperial Age at 33:05 — faster than 77% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▲
Town centers almost never idle — 1s across the first 20:10