AoeStats
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Arena

510380849Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 60m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1068
+15
🇫🇷 Cumans · France
1065
+15
🇫🇷 Slavs · France
1054
+15
🇫🇷 Khmer · France
968
+37
🇮🇳 Magyars · India
1121
-19
🇹🇷 Malay · Türkiye
1057
-17
🇹🇷 Magyars · Türkiye
1051
-17
🇹🇷 Bohemians · Türkiye
936
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,707 10:45 14:26 30:09 ⛏ Fast Castle
37 2,227 10:45 21:54 34:17 ⛏ Fast Castle
37 2,230 12:28 16:27 32:27 ⛏ Fast Castle
24 1,447 12:03 16:11 37:44 ⛏ Fast Castle
21 1,280 10:16 16:07 32:36 ⛏ Fast Castle
19 1,168 12:48 19:56 45:59 ⛏ Fast Castle
17 1,013 10:24 16:15 27:37 ⛏ Fast Castle
16 984 11:58 17:10 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,365 17,040 24,370 1,050 139,825 143,948
20,255 34,775 26,790 4,170 85,990 95,115
15,670 32,764 26,415 1,905 76,754 76,885
28,625 22,635 15,115 2,550 68,925 95,420
25,325 13,290 15,670 3,275 57,560 66,810
20,040 22,725 10,625 2,800 56,190 61,523
24,275 20,364 7,490 2,645 54,774 65,934
13,425 9,710 6,020 2,250 31,405 39,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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